The Sons of Raghnall: Statistical Plotting

Statistically speaking, the probability that I will be plotting something at any given times approaches unity. Today, however, I’m only plotting statistics. In particular, I’d like to know how people prioritise their settlements: Castle, city, or temple? Since the county seat is always a castle, I ignore it for this purpose, and look instead at the baronies of each player:

Barony balance

Disappointingly, there are no major differences of strategy. Nobody likes castles, and there is a slight preponderance of temples over cities. If not for my two hours’ coding to move the flags apart from each other (the true position being indicated by the circles), the player flags would all be on top of each other.

Such is life! Alas, not every statistic is interesting. How about development? I ask two questions: How many total baronies (built or unbuilt) does each player have, and what percentage of them have been built on?


So it seems that most of Europe is now fairly well developed; also, we see that Norway, in spite of looking impressive on the map, is poverty-stricken because those large provinces have two or three baronies each, at most. And my fractious jarls have been spending their money on fighting each other and not developing their counties, at that. Also, death to Byzantium.

Finally, I ask how many buildings there are, and what their average level is, where the level of a building is considered equal to the number of prerequisite buildings it has. This is normalised so that the most-advanced nation is considered to have a level of 100%.


Once again, the only possible conclusion: Death to Byzantium!

Unfortunately these statistics weren’t as interesting as I’d hoped for when I started coding the histogram support. I hope to have some better plots next week.


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