The path of the righteous continues to be strewn with thorns. In particular, the RNG seems to have it in for me with respect to lifespans: My good Genius character died in prison, while m’liege – an idiot in all respects except for his damnable Intrigue score, which incidentally is completely unrelated to why I was in prison – goes on and on like the damn Duracell rabbit. (Perhaps I date myself; do CK players still catch that reference? If you don’t, just substitute “like a thing that goes on for a very long time”, and then get off my lawn.) He outlasted my next head of household as well, not that this was a great loss, and looks like he’s settling in to reach his eightieth birthday. Or perhaps he’ll keel over just the day after my current head dies, leaving me bereft of the Respect I need to get elected and without time to pump up the election fund.
My three Fylkirs this session: Kjartan, Starkard, and the current incumbent Kol; and their common liege. Why, oh why, can the RNG not see that this deadwood needs to go, and let the fresh new shoots reach the lifegiving sun?
That is as the RNG wills; I have, actually, larger problems. As I prophecied last session, the powers of Europe have begun to take an interest in this strategically located island with the many good harbours. Little bits of kingdoms – in this case, the petty-kingdoms of England-south-of-Thames, namely Essex, East Anglia, and Hwicce – cannot stand against their foes; unfortunately I wasn’t the foe in question. The Mussulman is at the gates! No doubt Fimconte plans to dominate the entire western seaboard of Europe, taking the entire colonisation game for himself. True, he’ll have to subdue a powerful Frisia to take the French coast, but he’s got four hundred years of CK to do so; why not pick up England while it’s cheap?
The evolution was rapid. Here is England in 889; all is quiet except for the usual state of quasi-civil war. (That is to say, I’m very polite about picking up Lincoln; everyone else behaves like football hooligans. Not a civil war in the sense of being internal to a polity.)
891, and the green blight is far inland: Fimconte’s doomstack of 5000 (a vast host, by island standards) has hammered East Anglia and Hwicce into submission, though Hwicce survives by dint of having more than one Duchy available. The invasion continues into the Welsh mountains; my stack of a little more than 4k is about to intervene.
894. My intervention did not go well. Fimconte pulled another 3k warriors out of nowhere (he’d moved his capital to England in the interim; perhaps they were mercenaries), his liege the Caliph sent another doomstack of 8k, and I suspect that with even numbers I’d still have lost, just not as badly – Spain being more technologically advanced than England. There was nothing for it but to end the war and watch Fimconte absorb his gains.
On Wenlock edge the Norse are troubled;
his bearded flank the Serk-king heaves…
My bearded enemy, the Serk-king!
896. Oddman has decided to absorb those bits of England that Fimconte didn’t get to, to keep them out of Muslim hands. Yay for the balance of power. It’s more amusing when someone else is the apple of contention. Note also the colour change; Fimconte, getting wind of a Christian coalition forming to invade Iberia, strategically switched his allegiance to another player, over in Egypt. Taking on the AI Umayyads is one thing, even if they have a powerful human vassal (in fact, Fimconte was about 80% of Spain by this point); taking on a human Egypt is something else entirely. The coalition dissolved. “To defeat your enemy without combat is the acme of skill.”
898, and England is neatly divided into three parts: Norse pagan, Frisian Christian, and Iberian Moslem.
I did manage to expand a bit, using take-county CBs on my neighbouring Christians. This does lead to quickly hitting my demesne limits; I was handing out baronies like candy, and getting so desperate for adult courtiers that at one point I gave one to an Yngling. As Fivoin pointed out, not giving land to that dynasty is Scandinavian Governance 101; but needs must when the devil drives. In any case I got a fair return, for he taught wisdom to the Fylkir Kjartan, and now all the Dreki know an ancient rune-song, handed down from Frey, the ancestor of the Yngling line. It does not translate well into the vernacular, losing all its magic power for calling vengeance-spirits down onto the heads of those who have wronged you; this is just as well, since why should I give away secrets of power? But the sense of it, without magic, is clear enough: It is intolerable. It shall not stand.