Tag Archives: Dominion of the Dreki

Dominion of the Dreki: Gameplay 862-874

The path of the righteous is strewn with thorns, and their portion is care and toil; but the unrighteous prosper in the fallen world. Consequently, you can easily tell from this session’s events who is righteous among the players – to wit, me – and who isn’t – basically everyone else, with the possible exception of Sebokan (playing Austergotland).

In 862 I was, I admit, somewhat impatient for m’liege, the esteemed Grand Prince Ofeig, to die so I could take over and show the world how to run a pagan trade republic; I had therefore picked the Intrigue focus for the Spy On perma-plot. That didn’t work out; the Grand Prince learned about my spying and flung me in the dungeon, where I promptly picked up a case of the crazies – but no matter, that turned out the least of my troubles. A merchant prince worthy of the title, of course, always keeps an emergency fund on hand for these little contretemps that spice up the life of truck and barter, so I just headed over to the Diplo screen to ransom myself. That’s when I learned that my uncle, Starkad, was

a) my Regent and
b) my Rival.

Uncle Starkad. Not stupid, by any means; but his defection from the Dreki family to anywhere else on the planet would, as the saying goes, improve both averages.

Also that the Regent is given veto power over ransoms, including your own ransom. I opine that this would not pass a twentyfirst-century conflict-of-interests review; in fact it doesn’t even pass tenth-century conflict-of-interests review, in that one of the acknowledged duties of vassals was to contribute to their liege’s ransom. Although in fairness I should note that Starkad is not actually my vassal, merely my kinsman and a partner in the family business. In any case, this difficulty held up my plans for some time, until I realised that Starkad, being an AI, was both smart enough to be bribed and stupid enough to be bribed into freeing someone whose imprisonment he had deliberately lengthened. One gift, one honorary title, and one appointment as Seer later, I was free, and pissed. (Also mad in the literal-ish sense of having the Lunatic trait.) Nonetheless, the thought of that 40-opinion tyranny penalty gave me pause. I decided to get my revenge more obliquely: I cut Starkad out of my will by making my son the Designated Heir. This had the additional desirable consequence of bypassing a pretty average-type human and putting in a Genius instead; eugenics for the win. It was, nonetheless, a somewhat risky play, in that my son was four years old and not eligible for the Dogeship if I died. But pff, I was only 35 myself; what are the odds, right?

My son and heir. Not yet adult, and yet I see there are several players who would like to have these stats for their rulers.

While I’d been in prison, the AI had surprised me by actually doing something useful: It waged Holy Wars for Vestlandet and Småland, winning both. This incidentally brought Denmark into conflict with Sebokan, playing the two-province petty kingdom of Austergotland. Pitched battles were naturally out of the question, although I did briefly entertain the notion of giving Sebokan enough money to hire a large mercenary army that might have managed to kill Ofeig. Turns out the Regent has veto power over gifts, too, and apparently Starkad’s bad traits included some primitive notion of loyalty to the polity over the family. The upshot of which is, Sebokan, if I see you raiding my provinces again I’ll make an absolute point of parking my army on top of your capital. Asymmetric warfare only works if your target has political constraints on his retaliation; I don’t have a bunch of liberals preventing me from reinstating the good old custom of inscribing the Blood Eagle on the offender’s body, family, cattle, pets, relatives out to the fifth degree of consanguinity, and random visitors.

Bjard at something close to the height of his powers, though not yet a Godslayer. The eugenics program is something of a success.

Ofeig did eventually die of natural causes, and I was duly elected Grand Prince. A momentary paralysis delayed what should have been my immediate attack on a preselected enemy: There were just so many possible targets! Hwicce, and retake Bristol? But Hwicce was in the throes of rebellion, and Bristol was occupied by them; who knows what the game mechanics would do. Essex, and a rematch for London? But Essex is allied to half of England. Powys, and wipe out the festering sore of resistance in the Welsh mountains? Then again, who needs a bunch of unruly sheep-shaggers for subjects? I finally settled on Northumbria, with wealthy York as my target; but the AI was faster. (The Singularity, incidentally, is near.) Essex declared war for Kent; crushing them and their allies took me two years. While this was going on I got the Chtulhu event chain and acquired the Godslayer trait, and began to think about ascending into godhood myself.

Situation in England in 872: Somewhat chaotic.

I contented myself, however, with declaring war on Northumbria, and was halfway through the required siege of York when the RNG, jealous of all possible rivals, cut me down in the prime of life. Leaving my 10-year-old son, unelectable to the Grand Princedom, as head of House Dreki… and his great-uncle Starkad as Regent. At least this time we are not rivals, and Starkad seems to have mellowed in his old age; he actually approved my suggestions for educating the Dreki children. But I face another lengthy wait before I command resources beyond those of the Dreki family. The path of the righteous…

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Dominion of the Dreki: Gameplay 849-862

New playing position, new name for the AAR: The Matter of Spain is at an end, The Dominion of the Dreki begins. I have been here – that is, Northern Europe, bordering the North Sea – before; the Ynglings of the Great Game and the MacRaghnalls of God Will Know His Own were both North Sea powers, and the Ynglings of There Will Be War spent most of their EU3 time fighting over England. So the playing style, if I survive, will be familiar; I admit to some concern that the AARs may also, um, have a certain ring of familiarity to them. There’s a reason I wrote, in the first post of Children of the Fatherland, “It is a thrice-told tale”, and moved myself south to Rome. It didn’t work out that well for game success, but at least the AAR was fresh! Also, why I wanted to play Spain in the first place; or Russia. C’est le jeu; I will make the best of it.

That said: I had ideas for how to write a Crusading kingdom in Iberia; I had ideas for how to write a Cossack-ish Norse tribal based in the Urals; but this week I find myself a bit short on narrative. So for the time being, my plan is to do gameplay reports until I have a feeling for this new dynasty, and inspiration for writing them.

Casting your minds back to the distant depths of December 2014, before our catastrophic save-bloat problems were fixed by the leet Python skillz of Oddman, you may recall that Vaniver left me with rather a nice position: Doge, Fylkir, quite a bit of cash, trading posts and vassals from Denmark to Ireland. Also, my heir was the expected winner of the election; that was the part that didn’t work out. The RNG giveth, the RNG taketh away; the infrequent second-guy-wins roll happened and I was left as Fylkir and ruler of two counties, plus my family palace and trade posts.

The new AI ruler of Denmark, naturally, instantly got into a disastrous series of wars:

  • Fraticelli Revolt: Fought in southern England and Ireland. Eventually crushed by my very expensive mercenaries holding them off long enough for the AI to get its act, and troops, together.
  • Denmark Revolt: Most of England-south-of-Thames. Not actually a problem, since they were hostile to the Fraticelli; it was just a question of sieging their provinces back. Didn’t do our levies any good, though. Additionally, my Genius character who was first in line to inherit the Dogeship died in a battle against them.
  • Powys: Another thing about being an AI with massive revolt issues, every jumped-up Welsh tribelet with more than two cousins to call on thinks they can take advantage and get their de-jure stuff back. My retinue was enough to show these guys what-for.
  • Essex: Tried for Kent. Allied to most of the other petty English kingdoms.
  • Norway: Wanted Agder back. Once I had dealt with the Fraticelli for it, the AI shipped its army across to Scandinavia to deal with this one-county challenge, plus the Second Danish Revolt in Skåne. Five thousand troops trying to fight in Norway in winter, three winters in a row. Now, admittedly they did finally convince the stubborn Norse to give up their claim. However, they left England, much wealthier, essentially defenseless against raiders, and also against:
  • Second Fraticelli Revolt: Which was successful, and created a Catholic kingdom covering most of England-south-of-Thames, including Bristol. In fact it’s probably the most powerful feudal entity in the Isles.

 

This is what happens when you elect a non-Dreki as Doge, you nitwits.

Well! At least this should be a most salutary lesson for the idiot Danish electorate. As the saying goes, they got the government they deserved, and they got it good and hard. Naturally, the one thing grand prince Ofeig proved adept at was detecting assassination plots, hence my little stint in jail. But he saw my point of view, to wit, “can’t blame a man for trying”, and also he needed the ransom money to pay his armies. It could also be that he felt a bit odd, imprisoning the one vassal who was actually doing something effective about the dang Fraticelli.

Election 862

It really shouldn’t be this expensive to bribe a bunch of filthy jumped-up peasants.

My agenda for the eight-sixties, then, is firstly to win the dang election, and let’s hope it is not long delayed; since I’m about thirty, and my competition is north of sixty, that 2x term in (x+1)^2 is hitting my campaign score with 70 points a year. Second, once the right family is in charge of this place, to recover England-south-of-Thames, show the Essexians who is boss, and demonstrate to the Norwegians that raiding does not pay.

Little bits of kingdoms cannot stand against their foes: England-south-of-Thames is mostly Wicked – excuse me, Hwicce. London and area is Essex; north of that, East Anglia. York is Northumbria, the middle kingdom is Mercia, the blue in the far north is Lothian, and the Welsh mountains still hold an independent Powys. All shall be hammered into one!

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