- Corporate Rebranding: In order to demonstrate our commitment to a forward-looking, up-to-date policy for meeting the challenges of the eleventh century, the “Ynglinga Rike” will henceforth be known as “Yngl, Inc” – a lean, modern look for a lean, modern corporation!
- Diversity Initiative: Yngl, Inc is passionate about strengthening diversity and inclusion in our workforce. In token of that commitment, we have sent a strong recruiting taskforce to the Iberian peninsula, an area which (due to a deplorable bias for which we accept full responsibility) had never yet paid the sea-scot. We’re pleased to report that our ships came home full-laden with hard-working, committed, and above all diverse interns, ready for lengthy careers in our farms and workshops.
- No-Score Winner: This session saw some major wars against Italy, or the “Latin Empire” if you prefer, as people decided that Dragoon was way too powerful and should be cut down a notch or two. The Norwegian army covered itself in glory in both these wars by managing not to get killed, which sounds like sarcasm but was actually a fairly uncommon achievement on the coalition side.
- Class Interest: There was some sort of rebellion in Venice, which wouldn’t have been a problem for Blayne except that Dragoon decided he could be doing with some of the rebel lands, apparently not so much for the land as to give Blayne an added incentive to move out of Venice upon conversion. I did not get the full story, but there seems to have been a ‘negotiation’ which took the form of Dragoon gently suggesting that Venice is not viable in the long run and that the Chinese climate is much more conducive to health, Blayne objecting, and Dragoon deciding to demonstrate the truth of his thesis – by attacking the rebels. Now, clearly the inevitable workings of the dialectic will eventually lead to these feudal lords, who can currently throw their weight around against the capitalists, being relegated to the ash-heap of history; but the dialectic works by individuals asserting their class interests, and so I decided to intervene on the side of my fellow merchants. This worked splendidly, between my 14k troops and Blayne’s largish army we actually had more soldiers in the field than Dragoon did. (Which is not to say that anyone was necessarily 100% mobilised. ) Indeed, we quickly reached 100% warscore, and found that we could not finish the rebellion because Dragoon was occupying the area he had attacked for. So we decided we’d have to destroy the Italian army, and joined forces to do so, and meanwhile Dragoon finished his war against the rebels.
- Coalition Warfare: The acquisition of a whole duchy evidently put Dragoon well over his human badboy limit, for a coalition immediately formed to fight him. It was led by Khan, playing the Abbasid (formerly Ivering, and presumably a tale hangs thereby, but I don’t know what it is) state in southern France, the soi-disant “Gaulbasids”. I, being allied to Blayne and not to Khan, could not directly join this war, but there was nothing stopping me from raiding southern Italy to become hostile to Dragoon, and then joining the coalition armies – with which I would not be hostile as long as I stayed out of their territory – for the inevitable climactic battle. Unfortunately, the coalition was entirely unable to coordinate its armies; Dragoon, working on interior lines and with sealift capacity to move quickly around the shores of the Gulf of Lyon, was able to first meet Vaniver’s Bretonnian knights innocently marching down an Alpine pass and crush them in detail, then turn to counter-invade Gaul. I could not help with that, as if I had landed in Gaul I would have been hostile to them! Additionally, I was somewhat paranoid about Dragoon suddenly landing his 20k on my 14k stack and crushing it, so that my army spent most of its time in its boats, trying to figure out where the Italians were, not to mention where the dang coalition army was. Answer, it wasn’t. Vaniver, seeing that his heir was drastically superior to his emperor, committed suicide with the intent of increasing his realm levies by several thousand men; that worked so far as it went, but also threw him out of the war. A rebellion erupted in Atlassia (the other Mediterranean republic) and Dragoon was able to defeat the damaged pike retinue by the skin of his teeth. I’m not sure what happened to the Gaulish army but presumably it wasn’t good; we finally compromised on a white peace. The one bright spot was that the Ynglinga Hird once again covered itself in glory, being the only one of the four coalition armies not defeated by the Italians.
- Ill Met in Italia: Two separate Fylkirs, leading their troops on Italian soil, were badly wounded, one of them so badly that he died. There is no luck in attacking Italy, apparently.
- Conversion! We reached fifty years since the last conversion vote, and this time nobody had any projects they wanted to complete in CK2, nor was anyone in the middle of a civil war. The conversion passed, seven votes to two, and we will now enter the second part of the campaign, Our Doom and Our Pride.
Europe before the conversion, with realm-size enforcement in a few places – for example Kurland was released to reduce Yngl, Inc to the accepted size.
Player slots at conversion.
Europe after conversion. There will be some new slots, as well as five players in Asia; Vaniver (Bretonnia) and Blayne (Venice) are both moving, to Korea and China respectively. The humongous Khazaria will be played by Clonefusion – however, being overrun by nomads in CK2, it’s much less formidable than it looks, roughly half its provinces convert without holdings! Medina will be played by Tazzzo, Hooonter will return to play the Peasant Republic of Bavaria, and we have a promise of a player for Bretonnia. The AAR will continue here, where I’ll likely have a lot to say about the conversion, the auction, and custom national ideas.