I continue my tour East of Suez, where the placeholder states await the coming of European administrations to drag them into the seventeenth century, replace slavery and burning widows with internships and hanging people of all marital statuses from oak trees, and generally speaking give the place a good tidying-up. This week, the powers surrounding the Bay of Bengal (and its reach), where the dawn comes up like thunder:
- Ma, Alla Us!: Hadogei, defeated in Japan by a mighty fate beyond the power of man or god to withstand, to wit, being subbed in the first session, has cravenly quit the Sunrise Islands and sought refuge in the Ganges Delta, in the renamed country Mahavalos. He brings with him his Viking ideas and Manchu Banners bonus, and (presumably) a devouring, soul-eating determination to run still further into India if Korea looks at him funny. Fighting to the bitter end, evidently, is not in it.
- Ayuh, They, Yah: New player Stiefellecker has taken Ayutthaya and given it the defensive Switzerland idea set and the Oligarchic Republic government; he has unified the Malay peninsula and much of Indochina, and with fort defense, enemy attrition, cheap WE reduction, and (if all else should fail) hostile core creation cost in his ideas he is ready to make anyone fighting in Vietnam have an extremely thematic experience. The Asian powers seem united in their determination not to give Europeans a foothold on their continent, however, which raises the question of where this defenively-oriented power can expand. It does however have the right colour, as well as ideas, for a turtle.
- Brown, Ey?: Brunei is played by new player LaxSpartan, who demonstrated his Spartan-ness in the first couple of sessions by trying to support Mahavalos (then named Bihar and played by a transient whose name I forget) against a powerful AI; he then demonstrated his laxness by losing the war and plunging Brunei into immense economic trouble, which it has only recently climbed out of. It is now renamed Malaya, and is in the process of uniting Indonesia; it is not a very military power, having Friendly Colonist ideas (not to be confused with Golle’s Peaceful Colonist, they are not the same) and Swedish Recruitment as its only bonus, and Feudal Theocracy government.
- Literary Device: Yue are clearly relying on linguistic confusion for yuer survival. Already there have been several classic comedy moments when somebody would say “Yue did (something bad)”, and the other fourteen players respond “Who, me?” “No, Yue!” “I didn’t, what are you even on about?” “Not you, Yue!” Meanwhile Yue are quietly cleaning the blood off yuer knife and looking for another kidney. Probably the solution will be to impose a roleplaying requirement and make everyone call each other “thou”; incidentally, authors who write novels in the second person will be up against the wall right after we’re done with the lawyers. Yue are a Chinese tributary and had probably better remain so; Yue have the early-peaking Racehorse ideas, and already we are past the peak effectiveness of cavalry.
- Fine Print: I was finally able to embrace the printing press and restore my Great Power position, and thereby gained the ability to print some very fine letters, indeed. The Yngling position is that the Treaty of Tangiers rectified the colonial borders in South America as a matter of convenience for the Contracting Powers, making contiguous regions that are easy to administer and defend, with everyone getting lands or other considerations of equivalent value to what they gave up. No agreement was reached, or even suggested, as to the future inviolability of the new borders any more than the old ones; no treaty organisation was created to arbitrate colonial matters. To the extent that the colonial powers wish to dispute the borders of their settlements, they are free to do so without any violation of treaty or compact; pacta sunt servanda, by all means, but first pacta facta esse – agreements must be made.
- No Peace Beyond the Atlantic: Golle and I attempted to dispute the colonial border of Elysium, the Atlassic colonial nation, in two ways: Golle wished to restore British Columbia, and I wanted to add three provinces to what will become Yngling Venezuela when I fully core it, so as to make a ten-province colonial nation that would give me all the bonuses. Our navies were able to close the Atlantic, leaving Elysium isolated from its motherland and, in principle, helpless even against just 25% of our respective force limits, since one-fourth of a European Great Power is about equivalent to one uppity colonial nation being generously subsidised by its overlord. Unfortunately, we had neglected to consider that Ranger could recruit directly in his colony, and so there was an Atlassic army as well as the Elysian one to contend with; the numbers were therefore about equal – and Ranger had a general of semi-divine ancestry, as shown in the screenshot. The result was a long-drawn-out war of attrition, in which we were able to win battles and inflict casualties but not to finish the deal; when Dragoon threatened to intervene just to have the war end, we gave up and offered the white peace.
War of Columbian Restoration. Note the half-divine general on the Elysian side – the one thing that prevented us from enforcing our will. Even so we inflicted more casualties than we took; but we could not break an army commanded by a godling.
- Vår Ære og Vår Makt: Having completed Maritime ideas, I was able to get Thalassocracy. As the Baltic is an Yngling lake it was no trick to be the strongest trade power in Novgorod, Lubeck, and the Baltic Sea; but to get the North Sea and the English Channel at the same time required some careful juggling of my light ships, a couple of Protect Trade edicts, and – as a last resort – asking Khan nicely to drop his retaliatory embargo on me for a few months.
- Initial Colonial Offering: In 1594 another tier of trade zones opened for colonisation, namely the Caribbean, La Plata, and Australia, and there was a bit of a land rush. Golle and I have split the Caribbean islands between us, while Khan has got Florida. James, in Elysium, declared independence from Atlassia specifically so he could colonise without being adjacent to the target, and has managed to get the bits of the Caribbean trade zone that are on the South American mainland. Leon, AI this session, has done some colonising in La Plata, without making a great go of it.
- Released from Reformatory: The end of the Reformation will arrive a few months into the next session. My accomplishments here were not so great as those of the First Age; the Wheel spins as the Wheel wills, but there are Ages yet to come in which my Splendor will surely grow.
Splendor bonuses in the Age of Reformation.
Europe and colonies, 1607.
Asia, 1607, with the other half of the Khazarian Military Highway.